using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace Elementum
{
   public class BaseStage:DrawableGameComponent
   {
       public static SpriteFont Font;
        protected GameClass _gameClass;
        public BaseStage(Game game)
            : base(game)
        {
            this._gameClass = (GameClass)game;
            //Font = ResourceManager.Content.Load<SpriteFont>("SpriteFont1");
        }

        //abstract public BaseStage Clone();

    }
}
